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With the Shotgun and Magnum shells
why put the
UZI patch up here ?
gosh I just don't know ?
yep ! 64,000 rounds should do it !
crank up your sector editor change two more locations
for 64,000 uzi rounds !
 
  Leap to Uzi clips or jump from far ledge Leap to Uzi clips or jump from far ledge

view Tomb Raider 1 pictures taken using GLIDOS, and the Rush Tomb.exe package



hexedit these locations 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 000713: 00 27 03 00 00 BA FD 00 00 B1 03 00 00 C8 01 00 |.'..............| 000723: 00 E8 03 00 00 D6 D6 00 00 FB 07 00 00 1B ED 00 |................| 000733: 00 ED 07 00 00 7F 0F 00 00 88 D8 49 83 FF FF FF |...........I....| 000743: FF 00 00 00 50 00 50 00 B0 00 01 00 00 FF FF FF |....P.P.........| 000753: FF 00 A2 00 00 00 02 00 00 00 38 01 00 FF FF FF |..........8.....| 000763: FF 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 000723: 00 E8 03 00 00 D6 D6 00 00 FB 07 00 00 1B ED 00 |................| start at 1000 rounds 000733: 00 ED 07 00 00 7F 0F 00 00 88 D8 49 83 FF FF FF |...........I....| 000743: FF 00 00 00 50 00 50 00 B0 00 01 00 00 FF FF FF |....P.P.........| 000753: FF 00 A2 00 00 00 02 00 00 00 38 01 00 FF FF FF |..........8.....| 000763: FF 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 65 & 64 from end (06) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 000713: 00 7B ED 00 00 BA FD 00 00 B1 03 00 00 C8 01 00 |.{..............| 000723: 00 FD FD 00 00 D6 D6 00 00 FB 07 00 00 7B ED 00 |.............{..| (patched) 000733: 00 CE 07 00 00 3E 0F 00 00 88 D8 49 83 FF FF FF |.....>.....I....| 28 & 27 from FF group 000743: FF 00 00 00 50 00 50 00 B0 00 01 00 00 FF FF FF |....P.P.........| 000753: FF 00 A2 00 00 00 02 00 00 00 38 01 00 FF FF FF |..........8.....| 000763: FF 06 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| note: UZI's from invisible platform

save this file (don't open). copy to your Tombraid sub-directory and unzip Download Hex editor
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Hexediting Instructions


New! Tomb Raider1 with d3d cards! using GLIDOS

Dracman's Rush Tomb.exe package to use with GLIDOS



Tomb Raider 3 Savegame has all Weapons begin Tomb Raider 3 with all Weapons [Savegame]

Tomb Raider II & demo Savegame has all Weapons begin game with all weapons Savegame Download

TR Gold and 1 Sample contains UZI patches Lara adventuring with UZI's Savegame Download

TR2 and Demo Sample contains UZI patches Lara adventuring with UZI's Savegame Download





** New Tomb Raider III - Lara Croft icons **


This is the Lara - TR Gold Savegame Predicament of the Week -
** Can Lara Survive the Tomb Raider Ring Savegame Challange **
** Lara is standing on the invisible platform **
click to view savegame challenge click to view savegame challenge

Lara Discover's {thanks to Stella} another route to the Uzi's






       Katie's Fanfic page





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Tomb Raider II Savegame Information

 The E8 03 is the level `sync code' indicating the starting location

of the variables stored at the time and each Level you `saved your game'.

Its the variables stored, that determines just where Lara is placed upon your

Return to Tomb Raider and what Lara is carrying, and of course the surrounding

Environment.

 The FF here in this example indicates that Lara is carrying ALL the weapons.

The locations (variables stored) between E8 03 and FF are Level variables,

except the Flares and Medipaks count are stored here for each level. These are

incremented by storing values in the locations indicated - containing BA

for each level.

000000: 48 6F 6D 65 20 53 77 65 65 74 20 48 6F 6D 65 00 |Home Sweet Home.|

000010: 00 00 00 FA 00 00 00 00 3C 4C 42 00 96 00 00 00 |........<LB.....|

000020: 00 00 00 00 3C 4C 42 00 C4 00 00 00 C2 31 B9 02 |....<LB......1..|

000030: DD 98 43 00 A0 FC 86 00 04 00 00 00 00 00 00 00 |..C.............|

000040: 00 00 00 00 FF FF FF FF 01 00 00 45 00 00 00 00 |...........E....|

000050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000060: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000070: 00 00 00 00 00 00 00 00 00 00 00 E8 03 00 00 00 |.LEVEL 1.....|

000080: 00 0C 00 00 00 00 00 00 00 BA BA CD BA 00 01 FF |................|

000090: 00 00 00 18 6B 00 00 49 03 00 00 11 02 00 00 77 |....k..I.......w|

0000A0: C9 09 00 17 00 07 00 E8 03 27 CE A1 CD D9 CD C8 |.Level 2.....|

0000B0: CD C7 CD CD CD BA BA 00 BA 00 06 FF 00 00 00 9B |................|

 

 

  The LEVELs varibles in a section of a savegame follows:

000000: 48 6F 6D 65 20 53 77 65 65 74 20 48 6F 6D 65 00 |Home Sweet Home.|

000010: 00 00 00 FA 00 00 00 00 3C 4C 42 00 96 00 00 00 |........<LB.....|

000020: 00 00 00 00 3C 4C 42 00 C4 00 00 00 C2 31 B9 02 |....<LB......1..|

000030: DD 98 43 00 A0 FC 86 00 04 00 00 00 00 00 00 00 |..C.............|

000040: 00 00 00 00 FF FF FF FF 01 00 00 45 00 00 00 00 |...........E....|

000050: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000060: 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000070: 00 00 00 00 00 00 00 00 00 00 00 E8 03 F5 CD CD |.LEVEL 1.....|

000080: CD D9 CD CD CD CD CD CD CD CE CE CD D3 00 01 FF |................|

000090: 00 00 00 18 6B 00 00 49 03 00 00 11 02 00 00 77 |....k..I.......w|

0000A0: C9 09 00 17 00 07 00 E8 03 27 CE A1 CD D9 CD C8 |.Level 2.....|

0000B0: CD C7 CD CD CD CD CF 00 DB 00 06 FF 00 00 00 9B |................|

0000C0: D7 00 00 B1 00 00 00 74 00 00 00 97 91 11 00 22 |.......t......."|

0000D0: 00 07 04 E8 03 7D CE 43 CE F1 CD 82 CD BF CD CD |..Level 3....|

0000E0: CD D0 CC 00 D8 00 03 FF 00 00 00 E2 85 01 00 BE |................|

0000F0: 01 00 00 5D 01 00 00 B6 3F 1B 00 2A 00 03 0A E8 |.Level 4....|

000100: 03 7D CE 11 CE F1 CD 82 CD BD CD CD CD D1 CC 00 |.}..............|

000110: D7 00 01 FF 00 00 00 34 5D 00 00 36 00 00 00 29 |.......4]..6...)|

000120: 00 00 00 26 FF 04 00 05 00 00 00 E8 03 F4 01 88 |..Level 5........|

000130: 13 F4 01 88 13 88 13 88 13 03 FF 00 07 00 04 FC |................|

000140: 00 00 00 1A 0A 00 00 00 00 00 00 00 00 00 00 D6 |................|

000150: 1C 00 00 00 00 00 00 E8 03 F4 01 88 13 F4 01 88 |..Level 6.......|

000160: 13 88 13 88 13 03 FE 00 07 00 01 FF 00 00 00 33 |...............3|

000170: 03 00 00 00 00 00 00 00 00 00 00 E7 07 00 00 00 |................|

000180: 00 00 00 E8 03 F4 01 88 13 F4 01 88 13 88 13 75 |..........Level 7 |

000190: 13 03 FE 00 06 00 07 FF 00 00 00 4F 25 00 00 13 |...........O%...|

0001A0: 00 00 00 12 00 00 00 12 69 03 00 02 00 00 00 E8 |....Level 8......|

0001B0: 03 F4 01 88 13 F4 01 88 13 88 13 75 13 03 FF 00 |...........u....|

0001C0: 05 00 01 FE 00 00 00 A3 03 00 00 00 00 00 00 00 |................|

0001D0: 00 00 00 BD 0B 00 00 00 00 00 00 E8 03 F4 01 88 |..Level 8...|

0001E0: 13 F4 01 88 13 87 13 75 13 04 FE 00 04 00 06 FF |.......u........|

0001F0: 00 00 00 4D 12 00 00 01 00 00 00 01 00 00 00 F6 |...M............|

000200: FD 00 00 02 00 00 00 E8 03 F4 01 88 13 F4 01 88 |...Level 9....|

000210: 13 87 13 75 13 04 FE 00 03 00 01 FF 00 00 00 83 |...u............|

000220: 07 00 00 02 00 00 00 02 00 00 00 0C 7D 00 00 04 |............}...|

000230: 00 00 00 E8 03 F4 01 88 13 F4 01 88 13 85 13 75 |....Level 10 |

000240: 13 05 FE 00 02 00 01 FF 00 00 00 6B 04 00 00 18 |...........k....|

000250: 00 00 00 18 00 00 00 8C 39 00 00 01 00 00 00 E8 |......Level 11.....|

000260: 03 F4 01 88 13 F4 01 88 13 85 13 75 13 05 FE 00 |...........u....|

000270: 01 00 01 FF 00 00 00 5C 06 00 00 00 00 00 00 00 |.......\........|

000280: 00 00 00 3E 1B 00 00 00 00 00 00 E8 03 F4 01 88 |.Level 12....|

000290: 13 F4 01 88 13 88 13 88 13 37 30 00 32 00 01 FF |.........70.2...|

0002A0: 00 00 00 82 03 00 00 00 00 00 00 00 00 00 00 AC |................|

0002B0: 05 00 00 00 00 00 00 E8 03 F4 01 88 13 F4 01 88 |..Level 13......|

0002C0: 13 88 13 88 13 37 30 00 31 00 01 FF 00 00 00 BA |.....70.1.......|

0002D0: 05 00 00 00 00 00 00 00 00 00 00 FB 25 00 00 00 |............%...|

0002E0: 00 00 00 E8 03 F4 01 88 13 F4 01 88 13 88 13 88 |...........Level 14.....|

0002F0: 13 37 30 00 30 00 01 FF 00 00 00 7D 03 00 00 00 |.70.0......}....|

000300: 00 00 00 00 00 00 00 B6 1F 00 00 00 00 00 00 E8 |.............Level 15...|

000310: 03 F4 01 88 13 F4 01 88 13 88 13 88 13 37 30 00 |.............70.|

000320: 2F 00 01 FF 00 00 00 7D 03 00 00 00 00 00 00 00 |/......}........|

000330: 00 00 00 CB 07 00 00 00 00 00 00 E8 03 5F 01 D3 |...Level 16.._..|

000340: 10 F4 01 5F 13 7C 13 88 13 31 31 00 2E 00 03 FF |..._.|...11.....|

000350: 00 00 00 70 62 00 00 7F 03 00 00 DA 02 00 00 42 |...pb..........B|

000360: E8 06 00 0D 00 00 0B E8 03 00 00 00 00 00 00 00 |..Level 17.......|

000370: 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 |................|

000380: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000390: 00 00 00 E8 03 00 00 00 00 00 00 00 00 00 00 00 |......Level 18......|

0003A0: 00 00 00 00 00 00 01 02 00 00 00 00 00 00 00 00 |................|

0003B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E8 |..............Level 19..|

0003C0: 03 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

0003D0: 00 00 01 02 00 00 00 00 00 00 00 00 00 00 00 00 |................|

0003E0: 00 00 00 00 00 00 00 00 00 00 00 E8 03 00 00 00 |..Level 20........|

0003F0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 02 |................|

000400: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000410: 00 00 00 00 00 00 00 E8 03 00 00 00 00 00 00 00 |....Level 21........|

000420: 00 00 00 00 00 00 00 00 00 00 01 02 00 00 00 00 |................|

000430: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

000440: 00 00 00 E8 03 00 00 00 00 00 00 00 00 00 00 00 |..Level 22..........|

000450: 00 00 00 00 00 00 01 02 00 00 00 00 00 00 00 00 |................|

000460: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 39 |...............9|

000470: 03 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 |................|

000480: 00 00 00 12 00 00 00 00 01 00 00 00 01 00 00 00 |................|

000490: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

0004A0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|

0004B0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................|









    GTA III Vice City Character Behavior MOD  

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--- Quake III Tomb Raider skins ---    


    Lara Croft model for Quake III info  

Pictures of the model Lara


--- Lara Croft model for Quake III --- 

Download model Lara

author       Stefan Gustavson



--- The Sim's {and LL} Lara Croft skins ---



SimsLaraCroft.zip  

Download The Sim's and LL model of Lara
The Sim's (Sim's 2 soon) mesh (LL,HD,VA,UN,Magic) info {it's all about the AI !}

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--- Quake II Tomb Raider skins ---



ambermod.zip  

Download the amber model of Lara

tomb_syd.zip  

tomb_syd.zip is Dion's Excellent Lara Croft Quake2 Skin
8^)


Download tomb_syd.zip


this is the required model for the excellent Lara Croft skin, Suddenly Sydney - meets Lara !

Download sydney.zip




Dracman 1997 thru 2010


    visitors since May 19th 1997



Click on the 3Dfx Logo to view my Tomb Raider 3Dfx settings

My settings for Tomb Raider
Here are the alt.games.tombraider NG Voodoo2/V2 1000 {3} patch files,
a group effort for Tomb Raider and Voodoo2 graphics,
I use these with the Diamond Monster Voodoo2 (8meg) and 3Dfx Voodoo3